Skip to main content

Miniature Scales

First things first, I think I have solved the jamming issue I talked about last week!  All seems to be running smoothly for the moment so fingers crossed it should be good for now.  I probably will order myself a set of new nozzles anyway just in case something like this does happen again.

In the past I have found myself talking to people about scales in tabletop gaming (I know, life of the party right?) and being met with a blank stare so this week I'd thought I'd quickly go over some of the scales relevant to the games I've previously mentioned on my blog and how they are worked out.

Probably the most popular scale in modern wargaming and tabletop gaming would be 28mm or 1:64.  Most well known miniature games use it, for example Heroforge, DnD and Games Workshop all use 28mm scale miniatures.
Although Games Workshop uses 28mm, their models appear larger due to the bulkier sculpting and style.  This is also sometimes referred to as 'Heroic scale'.  Games Workshop miniatures also have slightly different proportions to most other miniatures, for example, slightly bigger heads.

How do they work it out?

It assumes a standard height of 1.8m for a human male meaning that at 1/64th the size he would be 28mm tall (1800/64=28.125).

Heroforge Dwarf

Heroforge Human

Due to the immense size of a Battlemech in Battletech (between 8m and 13m tall), they use a much smaller scale of 1:285 or 6mm (1800/285=6.3).  If games of Battletech were done at 28mm the models would be huge and you'd probably need to use an entire room for the board! (Although that would be cool, note to self; organise a 28mm scale Battletech game at some point).

Here are some photos of a couple of Battlemechs printed at 28mm scale with a Heroforge Humanoid for scale;



Another short one this week guys as AGAIN I've left it to the last minute to get this done due to the Bank holiday messing up my sense of what day it is.

Hope the issue of miniature scaling is a little less confusing now.

See you all next week.

Troez.

Comments

Popular posts from this blog

Ovion's Battletech 3D Printable Models

Hey guys, this week I wanted to draw attention to the Patreon of a guy on the Battletech Discord. He's a freelance 3d modeler and is doing some really cool stuff for tabletop Battletech, Warhammer and Dungeons & Dragons communities. As I know him from the Battletech Discord (Come check it out by the way) I'm going to showcase some of the models he's put up on his Patreon in relation to the game with the big stompy mechs!  All of his models are created by him from scratch and they look great!  I won't put any names with them, for copyrighting reasons, but I'm sure you Battletech fans out there will be able to figure out what's what. I picked a small selection of his models to show here, but go check out his page for the whole lot and he is releasing new models all the time. Tanks 'Mechs If you don't see what you like or if Battletech isn't your thing, he does commissions for custom models so it would definitely be wor

Heroforge

If any of you play table top games like Dungeons and Dragons or Pathfinder you will know there is no limit to the companies providing high quality miniatures for your games.  However if you want to stray from the norm, and for example have a steampunk Dwarf or Elf, where do you go? Games Workshop make great miniatures but they are limited to the armies that they use in their games.  Places like Dark Sword Minis or Reaper provide a more traditional set of miniatures for fantasy type games and even a few for Sci Fi, but what if you need that one miniature that suits your character perfectly but doesn't exist? Well with the advent of 3D printing, some companies have begun to offer online customisation of miniatures which you can order printed or even download the STL files to print yourself at home.  The most well known of these sites is Heroforge . Heroforge allows you massive amounts of customisation for your miniature, from race and gender all the way down to clo

GUIDE: Creating supports in Meshmixer

Hey guys, one of the most important things to think about when 3D printing is the support material.  With out sufficient support, models with steep overhangs or floating parts will simply fail to print correctly and you will end up with a pile of spaghetti. Most slicing programs will be able to create their own support, as mentioned in my "How to print" series of posts, however, for some models this is simply not good enough.  The most widely used alternative is Meshmixer, and in this post we're going to look at how to generate support material using it's analysis tools. Import the model, this step is fairly self explanatory.  Open Meshmixer and import the model you wish to print, either by clicking on the import button on the home screen and navigating to your model, or dragging your model into the program. I'll be using the standard bunny included in the program for this tutorial. Head over to the menu bar on the left of the screen and click on anal