First things first, I think I have solved the jamming issue I talked about last week! All seems to be running smoothly for the moment so fingers crossed it should be good for now. I probably will order myself a set of new nozzles anyway just in case something like this does happen again.
In the past I have found myself talking to people about scales in tabletop gaming (I know, life of the party right?) and being met with a blank stare so this week I'd thought I'd quickly go over some of the scales relevant to the games I've previously mentioned on my blog and how they are worked out.
Probably the most popular scale in modern wargaming and tabletop gaming would be 28mm or 1:64. Most well known miniature games use it, for example Heroforge, DnD and Games Workshop all use 28mm scale miniatures.
Although Games Workshop uses 28mm, their models appear larger due to the bulkier sculpting and style. This is also sometimes referred to as 'Heroic scale'. Games Workshop miniatures also have slightly different proportions to most other miniatures, for example, slightly bigger heads.
How do they work it out?
It assumes a standard height of 1.8m for a human male meaning that at 1/64th the size he would be 28mm tall (1800/64=28.125).
Due to the immense size of a Battlemech in Battletech (between 8m and 13m tall), they use a much smaller scale of 1:285 or 6mm (1800/285=6.3). If games of Battletech were done at 28mm the models would be huge and you'd probably need to use an entire room for the board! (Although that would be cool, note to self; organise a 28mm scale Battletech game at some point).
Here are some photos of a couple of Battlemechs printed at 28mm scale with a Heroforge Humanoid for scale;
Another short one this week guys as AGAIN I've left it to the last minute to get this done due to the Bank holiday messing up my sense of what day it is.
Hope the issue of miniature scaling is a little less confusing now.
See you all next week.
In the past I have found myself talking to people about scales in tabletop gaming (I know, life of the party right?) and being met with a blank stare so this week I'd thought I'd quickly go over some of the scales relevant to the games I've previously mentioned on my blog and how they are worked out.
Probably the most popular scale in modern wargaming and tabletop gaming would be 28mm or 1:64. Most well known miniature games use it, for example Heroforge, DnD and Games Workshop all use 28mm scale miniatures.
Although Games Workshop uses 28mm, their models appear larger due to the bulkier sculpting and style. This is also sometimes referred to as 'Heroic scale'. Games Workshop miniatures also have slightly different proportions to most other miniatures, for example, slightly bigger heads.
How do they work it out?
It assumes a standard height of 1.8m for a human male meaning that at 1/64th the size he would be 28mm tall (1800/64=28.125).
Heroforge Dwarf |
Heroforge Human |
Due to the immense size of a Battlemech in Battletech (between 8m and 13m tall), they use a much smaller scale of 1:285 or 6mm (1800/285=6.3). If games of Battletech were done at 28mm the models would be huge and you'd probably need to use an entire room for the board! (Although that would be cool, note to self; organise a 28mm scale Battletech game at some point).
Here are some photos of a couple of Battlemechs printed at 28mm scale with a Heroforge Humanoid for scale;
Another short one this week guys as AGAIN I've left it to the last minute to get this done due to the Bank holiday messing up my sense of what day it is.
Hope the issue of miniature scaling is a little less confusing now.
See you all next week.
Troez.
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